When the icon of the corresponding child or enemy reaches the Taranis, it's their turn to act. After a turn is made and the last action's delay is set, all of the icons start moving left. On using any form of action, player or enemy, delay is incurred, pushing the user towards the right. The timeline is the most important part of the turn-based combat. With 2000 Luck, I've never failed to get a critical, however. From my experience, I believe it adds 0.05% critical rate per 1 Luck, but it's not easy to confirm at a glance. The lower the Speed, the longer you have to wait between actions, also called delay. Speed is generally how often your character is allowed to act. SP is for Skill Points, a resource necessary to use skills.Īttack modifies the damage dealt to an enemy. HP stands for Hit Points, which if they go down to zero, the target is destroyed. As the game progresses you'll eventually be able to manage your HP and SP in a way that keeps you in tip-top shape against any enemy you come across. The objective is to do enough damage to enemies so that they go down before you do. As Fuga is a strategy RPG type of game, you'll be dealing with various statistics for damage output, HP for counting down to death, and SP which limits skill use.
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